Computer Graphics MCQs (Set-1)

Which operation converts geometric primitives into image samples?

A Shading
B Rasterization
C Modeling
D Compositing

In a raster image, what is one addressable sample called?

A Pixel
B Texel
C Polygon
D Vertex

Raster images store visual data on which kind of grid?

A Wireframe model
B Pixel grid
C Vector drawing
D Scene graph

Before display, where are rendered color values held?

A Color buffer
B Vertex buffer
C Stencil buffer
D Index buffer

RGB additive color uses which three channels?

A Hue, value, shade
B Cyan, magenta, yellow
C Black, white, gray
D Red, green, blue

Image resolution most directly states which information?

A Refresh rate
B Polygon count
C Lens distance
D Pixel dimensions

Aspect ratio compares which image dimensions?

A Pixels per polygon
B Frames per second
C Width-to-height ratio
D Color-to-depth ratio

Name the primitive bounded by three straight edges.

A Circle
B Line segment
C Triangle
D Point

At a primitive’s corner, what is the point called?

A Scanline
B Fragment
C Texel
D Vertex

How can an object move without changing size?

A Shearing
B Projection
C Scaling
D Translation

Object size changes under which transform?

A Clipping
B Sampling
C Translation
D Scaling

In standard Cartesian coordinates, positive 2D rotation turns which way?

A Toward the viewer
B Along the x-axis
C Clockwise
D Counterclockwise

For a 2D point, which extra coordinate enables translation matrices?

A Surface normal
B Homogeneous coordinate
C Depth sample
D Texture coordinate

Outside the view volume, what does clipping remove?

A Light sources
B Texture colors
C Outside geometry
D Duplicate vertices

After projection, which transform maps coordinates to screen pixels?

A Viewport transform
B Light transform
C Model transform
D Texture transform

Parallel lines are preserved by which projection?

A Panoramic projection
B Spherical mapping
C Orthographic projection
D Perspective projection

In perspective viewing, depth-directed parallel lines may appear to meet at what?

A Viewport corner
B Depth buffer
C Focal texture
D Vanishing point

Visibility testing reads depth from which buffer?

A Depth buffer
B Surface material
C Texture scale
D Vertex color

Why is a depth test used in hidden-surface rendering?

A Surface occlusion
B Color banding
C Texture wrapping
D Curve fitting

Uniform background illumination comes from which lighting term?

A Specular component
B Ambient component
C Shadow term
D Emission map

Texture mapping attaches what data to a surface?

A Vertex order
B Camera motion
C Image detail
D Polygon topology

Jagged edges from insufficient image sampling are called what?

A Occlusion
B Aliasing
C Morphing
D Tessellation

Visible jaggedness can be reduced by which method?

A Anti-aliasing
B Wireframing
C Clipping
D Back-face culling

Where does a Bézier curve begin and end?

A Tangent intersections
B First and last control points
C Bounding-box corners
D Middle control points

Color depth usually counts how many bits per what?

A Polygon
B Vertex
C Pixel
D Frame